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- KO-LLECT ‘EM ALL: Mortal Kombat Legacy Kollection Creeps Back from the Tomb
KO-LLECT ‘EM ALL: Mortal Kombat Legacy Kollection Creeps Back from the Tomb
PLUS: Back to the Future: Game Pass Adds 45+ Retro Classics
Fun Fact: World of Warcraft once had an in-game "Corrupted Blood" plague that spread uncontrollably—epidemiologists studied it as a model for real pandemics.
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KO-LLECT ‘EM ALL: Mortal Kombat Legacy Kollection Creeps Back from the Tomb
From Goro’s roar to Mileena’s sai flick, the Mortal Kombat franchise has always thrived on showmanship and edge. But few eras feel as crisply raw—or nostalgically potent—as the 1990s and early 2000s. Enter the Mortal Kombat Legacy Kollection, a sprawling archival revival that promises not just a “greatest hits” bundle, but an immersive, lovingly curated tour through digitized fighters, hidden lore, and even lost arcade versions.
This isn’t just nostalgia for nostalgia’s sake. It’s a fighting game museum with real punch.
Why the Kollection Matters
Think of this as the ultimate “origin story” edition for MK fans and historians alike. Legacy Kollection isn’t merely bundling up old ROMs; it’s restoring, contextualizing, and preserving. It layers in archival interviews, interactive documentary chapters, behind-the-scenes art, and an encyclopedia of the lore. Each version of a game—arcade, console, handheld—is represented, and modern enhancements like rollback netcode (for online matches) are baked in to smooth out what was once rough around the edges.
In short: this is your chance to see Mortal Kombat as a living anthology, not just a series of pixelated fatalities.

What’s Inside (and How It Plays)
Games Included & Rarities
So far, the confirmed lineup is deep: Mortal Kombat I, II, III, Ultimate MK3, and MK4—plus console and handheld branches like Mortal Kombat Advance, Deadly Alliance (GBA), Tournament Edition, and more.
But perhaps the crown jewel: the WaveNet version of Ultimate Mortal Kombat 3—a lost arcade variant that supported early online play and included balance changes and playable Noob Saibot. That version was almost mythical among fans until recently.
Also confirmed: spin-offs such as Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces, resurrected here with the collection’s restoration pipeline.
Modern Enhancements & Quality of Life
Rollback Netcode Online: Yes, the classics get online matchmaking support with rollback netcode, so your uppercut won’t stutter across continents.
Unlocked Secrets / No Codes Needed: Many hidden features and content (which previously required code inputs or Easter egg digging) will be accessible directly via menus.
Interactive Documentary & Archive: A narrative timeline, developer interviews (Ed Boon, John Tobias, John Vogel, Dan Forden), concept art, and archival video help fill in the “how and why” behind each entry.
Multiple Versions per Title: Playing the SNES, Genesis, arcade, or handheld variant of the same game? Yes. Each carries its own quirks, balance, and feel.
Release Schedule & Platforms
Digital launch: October 30, 2025
Physical editions: December 12, 2025 (including Deluxe and “Kollector’s” editions)
Supported systems: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC (Steam)
Regional / exclusivity notes: There’s currently no indication of major regional exclusivity—most announcements treat the release as global for modern platforms. But as with all retrospectives, local rating boards (PEGI, CERO, etc.) might shift package content or timing in certain territories.
Behind the Scenes: Developer & Legacy Context
Developer pedigree: The restoration and compilation work is handled by Digital Eclipse, a studio known for archival excellence (e.g., Atari 50).
Why it took this long: For years, classic indie or mid-tier fighting franchises weren’t seen as safe investments for high-fidelity preservation. Mortal Kombat’s proprietary code, digitized sprite tech, and varied hardware releases made a true archival re-issue especially challenging.
Preservation aspect: The emergence of a working WaveNet UMK3 arcade board—long believed lost—made inclusion possible. That alone is being tagged as a historic recovery moment.
Kombat Curiosities
The WaveNet UMK3 version resurrected here was once an experimental, networked arcade build—players could face off across cities via T1 lines. It also offered gameplay tweaks and made Noob Saibot a fully playable arcade fighter for the first time.
Mortal Kombat: Special Forces (a notoriously flawed spin-off) is finally seeing re-release in this collection—for many fans, it’s the first chance to revisit (or laugh at) the game in any modern format.
Mortal Kombat Mythologies: Sub-Zero was the franchise’s unusual attempt to branch into action-adventure—mixing platforming and combat. It’s also the last MK title to use digitized-actor visuals.
The Kollection’s documentary and timeline often draw inspiration from Digital Eclipse’s earlier historical compilations (e.g. Atari 50).
Many secret finishing moves, Easter eggs, alternate costumes, and developer mode tricks will be unlocked automatically (no more memorizing cheat codes to “reveal hidden menu X”).
Final Blow
Whether you’ve spent decades memorizing Scorpion’s fatality inputs or you’ve just begun your curiosity run through vintage fighters, the Mortal Kombat Legacy Kollection is shaping up to be the definitive archive—not just a throwback, but a recontextualization. Mark your calendars for October 30, 2025 (digital), December 12 (physical)—and stay tuned for deeper regional details, edition breakdowns, and launch-day surprises.
Prepare your quarters, train your combos, and wish Kano good luck—because kombat is back in full archive mode.
Until the bell rings—stay brutal, stay curious, and may your fatalities always land.
Back to the Future: Game Pass Adds 45+ Retro Classics
Microsoft just hit the nostalgia button hard — over 45 retro games have landed on Xbox Game Pass, transforming the subscription service into a time machine that spans multiple console generations. From pixel-perfect arcade hits to 3D icons of the early 2000s, this drop is one of the biggest retro bundles in Game Pass history — and fans are already calling it a mini “Virtual Console for Xbox.”
A Blast from Every Era
The lineup is a love letter to gaming’s golden decades — including arcade staples like Galaga and Pac-Man Championship Edition DX+, 16-bit legends like Streets of Rage 2 and Gunstar Heroes, and even early 3D classics like Jet Set Radio Future and Panzer Dragoon Orta.
Each title has been carefully optimized for modern hardware, with smoother frame rates, upscaled visuals, and optional save states for those who don’t want to relive every punishing “Game Over.” Xbox Series X|S owners also get Auto HDR and latency reduction support, meaning even games older than some players’ consoles look and feel better than ever.
Regional Access & Release Details
The rollout is global, but with some regional exclusives — R-Type Final 2 and Shinobi III appear only in select markets due to licensing restrictions, while Japan and Europe get a few Sega Saturn cult favorites that aren’t available in North America.
The collection is live now for Xbox Game Pass Ultimate and PC Game Pass subscribers, with full cloud streaming support. So yes — you can take Golden Axe, Metal Slug 3, or Sonic CD on the go.
A Curated Legacy
This drop isn’t just about nostalgia — it’s also about preservation. Microsoft’s collaboration with Atari, SEGA, Capcom, SNK, and Bandai Namco marks a continued push to make classic libraries accessible without needing rare cartridges or emulators. The company teased that this “Retro Core” collection could expand over time, hinting at more additions from the Dreamcast and PS2 era in 2026.
First time since 2005: Jet Set Radio Future is officially playable on modern hardware again.
Arcade authenticity: The emulation layer includes original cabinet sound effects and attract modes for select titles.
Visual boost: Most games now feature toggleable CRT filters and pixel-smoothing options.
Developer nod: Many of these games come from the Sega Ages and Capcom Arcade Stadium series.
Preservation effort: Microsoft worked with the Video Game History Foundation to ensure accuracy in emulation.
Final Thoughts
Whether you grew up feeding quarters into a cabinet or renting discs from Blockbuster, this retro drop is pure gamer candy. It’s proof that Game Pass isn’t just about new releases — it’s about honoring the legacy that built modern gaming.
Ready to relive the classics?
Fire up your Series X, grab a wireless controller, and jump into history — one 16-bit stage at a time.

Cowabunga Comes Full Circle: TMNT NES Classic Heads to SNES in Stunning Native Port
The heroes in a half shell are back—and this time, they’re making the jump from 8-bit to 16-bit glory. Teenage Mutant Ninja Turtles (NES), the notoriously challenging 1989 action-platformer, is officially being ported natively to the Super Nintendo Entertainment System. Not emulated. Not re-skinned. A full-on native SNES build that brings sharper sprites, smoother animations, and an upgraded soundtrack while staying faithful to its pixel-perfect roots.
A Radical Resurrection
What makes this port so special is the attention to authenticity. This isn’t a remake—it’s a re-engineered version of the original NES game coded to run directly on SNES hardware. That means it’s fully compatible with original cartridges, the Super NT, and even modern FPGA systems like Analogue’s line of consoles. For retro purists, it’s a technical marvel that bridges eras with respect and precision.
Developer Retrotainment Games (known for their work on Haunted: Halloween 85/86) collaborated with Limited Run Games to make it happen. Every enemy, level layout, and soundtrack cue has been carefully reworked to take advantage of the SNES’s expanded color palette and audio channels—giving longtime fans a chance to experience the game as if it had been released in the early ‘90s.
A Deeper Look at the Shell-Shocked Classic
Originally released on the NES in 1989, Teenage Mutant Ninja Turtles was one of the earliest examples of licensed video games that captured the spirit of its cartoon counterpart while also becoming infamous for its punishing difficulty—particularly that underwater bomb-defusing level that scarred an entire generation of players.
The SNES version adds subtle but impactful enhancements:
Refined controls that feel closer to Turtles in Time.
Smoother scrolling and parallax backgrounds for added visual depth.
Expanded soundtrack, using the SNES SPC700 chip to remaster classic tracks.
Optional difficulty modes and a rewind feature for modern players.
Regional availability will vary slightly—North America and Europe are getting physical cartridge releases through Limited Run, while Japan will see a digital-only Super Famicom build under the title Teenage Mutant Ninja Turtles: Mutant Reborn Edition.

Turtle Tidbits
The original TMNT NES sold over 4 million copies, making it one of Konami’s best-selling NES titles.
The game’s soundtrack was composed by Jun Funahashi, who later worked on Castlevania III.
Developers nicknamed the underwater dam level “The Pain Zone” internally.
This SNES port includes a hidden stage select accessible via a Konami code variant.
Original box art illustrator Michael Dooney returned to refresh the cover for the SNES edition.
Shell Yeah!
This project isn’t just another nostalgia play—it’s a full-circle moment for TMNT fans who grew up mastering pixel-perfect jumps and pizza power-ups. Whether you’re reliving the frustration of electric seaweed or experiencing it for the first time, this SNES port promises to be the definitive way to revisit one of the most iconic (and divisive) 8-bit adventures of all time.
So grab your controller, order a large pepperoni, and get ready to save Manhattan all over again. Cowabunga, dudes!
We hope you tune back in for our next issue, where we'll dive deep into more retro gaming news!
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