- Retro Swap
- Posts
- Defender: The Arcade Game That Crushed Dreams in the '80s
Defender: The Arcade Game That Crushed Dreams in the '80s
PLUS: Help Shape the Future of Retro Swap!
Fun Fact: The original Space Invaders game wasn't supposed to have different speeds. The developers noticed that as players killed more alien ships, the remaining ships sped up because the microprocessor wasn't working as hard. This unintended effect was so well-received that it became a core feature of the game.
This accidental discovery ended up creating one of the most iconic gameplay mechanics in early arcade games - the increasing difficulty as you progress. It's a great example of how sometimes unplanned elements can lead to innovations in game design.
In today’s email:
BOOK

Level Up Your Coding Skills with "Code the Classics"
Ready to level up your coding skills while taking a nostalgic trip down memory lane? Eben Upton, the genius behind Raspberry Pi, is dropping two epic volumes that'll have you reliving the golden age of gaming—and learning how to code your own classics along the way.
"Code the Classics" is a double-header that's got retro gaming enthusiasts and aspiring devs buzzing. Volume 1 hit the shelves with a bang, and Volume 2 is set to follow suit in October 2024. Trust me, these aren't your average coding books. They're like cheat codes to unlocking your inner game dev.
A Blast from the Past
Picture this: You're flipping through a stunning 224-page hardback, soaking in the stories behind some of the most iconic games from the '70s and '80s. But here's the kicker—Upton doesn't just leave you drooling over pixelated memories. He shows you how to recreate these bad boys using Python and Pygame Zero.
Volume 1 is already making waves, covering five classic games that'll take you on a journey from Pong to Sensible Soccer. It's like a time machine for your coding skills. And get this—Upton's even managed to snag interviews with the OG creators. Talk about learning from the masters!
Hands-On Learning
But wait, there's more! The book comes packed with downloadable game examples coded by Upton himself. It's like having a coding sensei right there with you, guiding you through the digital dojo of game development.
Now, I know what you're thinking. "Sounds cool, but I'm no coding wizard." Don't sweat it! These books are designed for everyone from coding newbies to seasoned pros. They break down complex concepts into bite-sized chunks that even an 8-year-old could grasp.
The Ultimate Power-Up
So, whether you're looking to relive your misspent youth in the arcade or dreaming of creating the next indie game sensation, "Code the Classics" has got you covered. It's time to dust off that coding keyboard and start mashing those keys like it's 1985 all over again.
Who knows? Maybe the next classic game is just waiting to be born from your fingertips. Now that's what I call a power-up!
ARCADE

Defender: The Arcade Game That Crushed Dreams in the '80s
Welcome to the Pain Cave, Gamers
Listen up, you 8-bit enthusiasts and joystick jockeys! Let's take a trip down memory lane to 1981, when Williams Electronics dropped a bomb on unsuspecting arcade-goers. Its name? Defender. And boy, did it defend itself against anyone foolish enough to think they could conquer it.
Why Defender Was the Boss of Bosses
Sensory Overload, Anyone?
Picture this: You're standing in a dimly lit arcade, the air thick with the smell of stale popcorn and teenage angst. You spot Defender's cabinet, its siren song of bleeps and bloops calling you over. You drop in your quarter, grip the controls, and...
BAM!
You're dead before you can say "Game Over."
A Control Scheme from Hell
Defender didn't just have a joystick. Oh no, that would've been too easy. This bad boy sported:
A joystick for up/down movement
A thrust button
A fire button
A "Smart Bomb" button
A "Hyperspace" button
And the pièce de résistance: a reverse button
It's like they designed it for octopi, not humans!
The Learning Curve Was a Vertical Wall
You think Dark Souls is tough? Pfft. Defender laughs at your modern "difficult" games. Here's why it was the ultimate rage-quit inducer:
Lightning-fast gameplay that made your reflexes look like molasses
Enemies that seemed to have a personal vendetta against you
A screen that wrapped around, because why make things easy?
The constant pressure of saving humanoids while not dying yourself
Why We Loved to Hate It
Despite (or maybe because of) its brutal difficulty, Defender became a cult classic. It separated the arcade wheat from the chaff. If you could master Defender, you were basically arcade royalty.
The Legacy Lives On
Defender might've been born in the '80s, but its influence echoes through gaming history. It paved the way for side-scrolling shooters and proved that gamers love a good challenge.
So next time you're feeling cocky about your gaming skills, find yourself a Defender cabinet. It'll humble you faster than you can say "Insert Coin." And who knows? Maybe you'll be the one to finally defend humanity without breaking a sweat... or a joystick.
FEEDBACK
Help Shape the Future of Retro Swap!
Hey there, fellow pixelites and button mashers!
We've been on this nostalgic journey together for a short time now, diving into some 8-bit wonders and 16-bit marvels that defined our childhoods. But here's the thing: we want to make sure we're hitting all the right buttons for YOU.
So, we're calling on our loyal subscribers to level up our content!
What do you want to see more of?
Deep dives into obscure games?
DIY guides for restoring old consoles?
Retro gaming events and meetups?
Your feedback is like finding a rare power-up – it'll supercharge our newsletter and help us deliver the content you're craving.
Why your input matters
By sharing your thoughts, you're not just helping us – you're shaping a community. Your ideas could spark discussions, revive forgotten classics, or even inspire the next generation of retro-style games.
Ready to make your voice heard? Hit reply to this email with your suggestions. Let's make this newsletter as awesome as finding a secret warp zone!
Together, we'll create a newsletter that's more satisfying than a perfect speedrun. Game on!
Reply